# KS2

**The follow me circle game has quickly become favourite maths activity in most Primary schools.** Yes, it is the quality of the organisation, teaching and questioning that makes the activity so powerful. On a number of occasions I have seen this activity carried out with the questions written on post-it notes, or simply scraps of paper. **Read more »**

Here's a versatile idea that helps children** use and apply** their knowledge of **fractions **or **percentages **in a surprisingly fun way. You begin by showing the children something that appears to be a word puzzle, but actually contains some covert mathematics. **Read more »**

**We thought it would be a timely addition to our mathsticks resources to offer a trio of carrots... **So if you have a child (or group of children) who deserve a little extra praise for their mathematical work you could give them something a little bit more meaningful than a sticker. **Read more »**

Here we have taken the **Addition puzzles** from **Mental Monday's #19** and turned them into a series of mini booklets. This makes them ideal for children to work through at their own pace (perfect for the end of term), they could also be used as 'registration activities', or as a homework project. **Read more »**

**This week I am sharing an idea by Kelly Malloy.**

I have followed Kelly's tweets for a while now and recently found her "Two heads are better than one" **Place Value** sheet. She has given me permission to share this here. **Read more »**

This week we offer a PowerPoint presentation that takes you through nine separate **mental challenges**. Each slide is based on a puzzle that involves connecting a series of numbers so that the total is always the same.

The puzzles are based on a pattern of lines and circles. Like this:

This is a straightforward **mental and oral maths idea** to encourage the children to use and apply their calculation skills. We've given it a small Mathsticks twist by utilising a unique visual resource, but more about that later.

Here's what happens.

A two digit random number is generated either by rolling two dice or selecting digit cards. This is the target number, and it is displayed on the board. **Read more »**