KS2, Place Value, Calculation
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Here's another 'why didn't I think of that' moment - a stunning place-value and calculation activity (well, we think it's fairly stunning). I had nearly forgotten about it until we started looking through some old work files in the garage.
This makes a great partner starter activity.
A number of you have asked for a refinement to our ever-popular random number generator, the
If you are playing a mathematical game, or looking to create numbers for calculation problems, the original
Here's another versatile (and often overlooked) resource. Squashy Boxes enable children to quickly generate 'random' numbers. They are a simple but effective tool for practising a range of rapid recall and mental calculation strategies.
This idea started life as a way to get children to generate 'random' 2 Digit numbers. We had used dice, we had used Digit Cards, but I wanted something different.
This is a Place Value game for two children. It offers children an opportunity to use and apply their knowledge of the number system within a 'game' environment.