# KS2

**This place value chart** was submitted by MiriamH, one of our members.

We thought it had a number of clear advantages over similar charts. The spacing between the zeros (instead of commas), the clear labels and the use of Scientific Notation, for example. **Read more »**

**This is a colourful set of instructions for making a pipe-cleaner spider!** At first sight there isn't a great deal of maths here. However, the mathsticks mantra is "The Learning's in the Language"... and there are plenty of opportunities to discuss and explore a range of mathematical ideas.

**You will need:** **Read more »**

**There are bad cross-curricular links and good ones**, this is (almost certainly) a bad one. Imagine the situation - the children are learning about the Tudors and discover that Elizabeth I (the last Tudor monarch) succeeded to the throne in November 1558

In maths that day they chose to use the year of her reign to create a maths problem. **Read more »**

**Our last little dice trick ("On The Roll of the Dice") was very popular... so we though it was time to post another simple mathematical trick.**

Once again, this is ideal for stimulating children's interest in mathematics, and if you give children time to play with the dice they may begin to work out how it is done. Which is great for maths skills and problem solving!

### The Ultimate guide to teaching Roman Numerals

**Coming Soon**

A complete eBook to introduce you and your children to Roman Numerals.

Linked to the new National Curriculum: easy ways to teach and explain the concepts, posters, desk mats, 'Tip sheets', activities and games.

Here are a couple of images in readiness for the **real thing!**

**Some maths game's are fun... this one is different - it's exciting!**

A maths game is a fantastic way to avoid all the tedium of all those times tables drills... and this new game has proven very, **very popular**. It's a great 'calculation rich' activity, but with an extra layer of strategy. **Read more »**

This has rapidly become one of my favourite **Times Tables activities**.

The teaching resource consists of a set of 8x8 grids of numbers. The numbers appear to be randomly spread - but there is a continuous path of certain numbers that runs from the Top to the Bottom of the grid. Those 'certain numbers' are all releated to a specifc **times table**. **Read more »**

**Just for our mathsticks+ members, this is a truly baffling piece of mathematical magic.** We've explored Magical Maths before, but the trickery here makes it possible for you to demonstrate a wonderful mathematical gift.

Imagine hearing this:

**3769 + 7972 + 4386 + 8257 **

...and instantly knowing the answer.

**For our mathsticks+ members...**

**Roman madness** reigned and we created a whole batch of Roman Numeral images to complement the **Roman Number Line**.

We could have gone from 1 to 100, but then decided to go a little further. This is a full set of jpg images for our Mathsticks+ members. **Read more »**

**This is a perfect solution for those looking to add some Roman character to their room.**

A straightforward set of Roman Numerals that can be used as a number line.

The 13 page pdf can be cut into 25 A5 Roman Numeral 'posters' to display in your room, either as a complete line, or spread randomly. **Read more »**

**Ok, I couldn't resist.**

Here's a simple set of 100 number cards featuring a fun football theme. The cards are clear and the 0 to 99 numerals easy to see. The font is appropriate for young children, but also 'cool' enough to be accepted by older children too. The 'cards' are versatile enough to be used in thousands of different activities and games. **Read more »**

### Just a quick update for our mathsticks+ members.

The Y2 version of the '**Marvellous Medicine**' maths activity book is now **available here**.

At times it can be difficult to give children the chance to work at their own pace on mathematical activities. If the activity isn't pitched at the right level, or if it isn't engaging, the pace can fall and learning will be affected.

This is a common problem, which the majority of our mathsticks resources aims to solve. However, when we road tested this latest maths resource we were in for a shock. **Read more »**

**Here's a very versatile idea from Jason Darley.**

The set of 12 Top Trump cards all feature Hindu Gods. The cards have numerical ratings for each of the Gods abilities - Power, Beauty, Avatars... etc.

They can be used in any normal Top Trump style game. **Read more »**

**Some people would argue that working with fractions and percentages is always going to be dull.**

However, there are hundreds of interesting, meaningful ways of teaching fractions and percentages. **Read more »**

**Here's a quick maths problem with a chocolatey theme!**

The problem is based on the notion that two rectangular chocolate bars have been broken into different shapes. The children have to use the given information to rebuild the chocolate bars. **Read more »**

**How do you keep mental mathematics interesting? ...How do you engage children in 'estimating'? ...How do you make calculator work meaningful?**

These are all vital questions, and finding appropriate solutions can become increasingly difficult the further into Key Stage 2 you teach! **Read more »**

**Here's a fun reverse bingo game... **I call it '**reverse**' because the Bingo Boards the children use all feature written subtraction problems, such as ‘50 – 32’ or ‘50 – 19’. **Read more »**

For a brief time it looked like Binary Numbers were about to be given a whole new lease of life as they appeared in the Y6 Programme of Study as part of the DRAFT National Curriculum. **Read more »**

**This is a straightforward number game for 2-4 players.** You need 4 sets of **0-9 digit cards**, a sand timer (or stopwatch) and individual whiteboards (or notepaper). **Read more »**

Its back!

**Findor's Quest has returned - bigger and better!** What set out as an 'Hobbity Bonus' at the end of our Christmas 2012 eBook has grown into a full A5 trilogy.

Okay, here's the story: **Findor** is a Hobbit - a very, very distant relative to some of those more famous Hobbits you may have heard about. **Read more »**

**There are hundreds of versions of "Think of a Number..." tricks.** This one is perfect for **Friday 13th**. When I used it some years ago, the children wanted to know how it was done, not just to satisfy their curiosity, but so they could share it with their families. The wanted to enjoy using the '*secret*'. So there's motivation in the magic.

Of course, simply telling how a number trick works is fine for some children, but for most it is the **problem solving opportunities** that are important. **Read more »**

**This is a Christmas themed maths resource based on rounding to the nearest 10 or 100.** **Read more »**

**This resource consists of 100 cards grouped into pairs of numbers which sum to 100.**

Print and cut out some or all of the cards - you may, for example, only choose to use specific pairs of numbers:

**10-90, 20-80, 30-70...**or

**9-91, 19-81, 29-71...**or

**1-99, 11-89, 21-79...**for example

**Read more »**

This is a gem of an idea we spotted a maths co-ordinator using with their Y3 class. It helps children to focus on developing their **knowledge and understanding of multiplication tables**. Like most of the best teaching ideas it's not reliant on *rote-learning* - instead it enhances children's understanding by encouraging them to think!

Here's how it goes. **Read more »**

**We are looking at Place Value again**... and all the teachers who have used this have found it to be a real hit with their children!

It is basically a grid of numbers.

The children take it in turns to roll a dice and choose a card. Together, the dice and the card indicate a number value - if the children find this value on their sheet they colour it in (or cover it with a counter - if you are recycling the game boards)

For example: **Read more »**

**This is a very simple collection of 'cards' you can use to support place value.**

Throughout the Summer we asked for suggestions of maths teaching resources you would like to see added to mathsicks.com. This was one of them - a way to link Tens and Units with other, different representations of numbers.

The 9 page pdf download features 72 cards showing four different ways to represent numbers: **Read more »**

**This is a wonderful calculator activity that really gets the children thinking and learning.**

It was created by one of our **mathsticks+ members**, Becky B., who adapted it from our earlier **Calculator Activity** resources. **Read more »**

**Following a suggestion from one of our members, we have taken our Critter Multiples maths game and extended it.**

This new 12 page pdf file is only available from the mathsticks+ dashboard. It includes 5 different game boards and a set of number choice circles. These new games focus on **specific times tables** from 3x to 12x. **Read more »**

**Critter Multiples is a straightforward multiplication game for two players.**

The game is ideal for teachers who are focusing work on factors and products. It offers plenty of opportunities for children to practice finding the product of two numbers in a fun, engaging way. In this version the numbers are chosen by rolling dice so the factors are limited to 1 - 6. **Read more »**

This is an adaptation of our **Multiplying Magic Squares** maths activity. Indeed, the workings are identical - only the functions have changed.

Here we have eight A5 activity sheets - each utilising 3x3 magic squares. **Read more »**

Here's another resource **exclusively for our** **mathstick+ members**. If you have access to the Prime files you will find this item listed under the KS2 tab in your Dashboard. Alternatively, use the mathstick+ button below this post.

This is a useful series of activities utilising a 3x3 magic square. **Read more »**

**Unravelling a written maths problem can be a confusing process**. Occasionally we may be guilty of just asking too much of children; not only do they have to read the problem, they also have to: sift through the information to determine which elements are imporant and which are not really needed; understand what the question is really asking; decide which mathematical process is needed... **Read more »**

**Many thanks to those mathsticks members who responded to our survey about new maths resources. **

We had a number of requests for more games focusing on the related maths concepts of **multiplication**, **factors**, **products **and **division**. Here's our first new resource for that area. **Read more »**

If you have been teaching co-ordinates, you will know that some children grasp the concept very quickly while others can struggle with it. Here's a set of 5 grids especially developed to give children plenty of practice while keeping the teaching/learning fun and engaging. **Read more »**

**We have taken our 4 by 4 Sudoku Jigsaw Puzzles and expanded them (in several directions) for our mathsticks+ members**. Here we have 4 new 6 by 6 Sudoku puzzles transformed into jigsaws. **Read more »**

**By rights these should be called Sudoku Puzzle Jigsaws...** it's a development of our **Magic Square Jigsaws**. Sudoku puzzles have always offered fantastic problem solving opportunities - see here for our stock of Sudoku related mathstick resources. **Read more »**

**This simple maths game is designed to give children practice working on their multiplication facts.**

The downaload includes four special gameboards and instructions. Two children use a game-board between them; they will also need a dice and a number of counters each. **Read more »**

**Here's another very engaging maths teaching activity from one of our members.**

Jason offers a fun way to practice written methods of **multiplication **and **division **while sharpening those **problem solving** skills.

The download contains two pages of incomplete equations.

Split each A4 page into two. **Read more »**

**Quick maths starters sometimes need to be simple and straightforward **- and you don't get any simpler than this. A series of speedy questions where the only response is "True" or "False". However, as you might guess, there's a great deal of maths going on behind this 'simple' activity.

So, what have we got for you?

A PowerPoint presentation that displays clear statements like this: **Read more »**

**Place Value (or base ten) materials**, like Dienes equipment, have proven highly successful as way of helping children to understand this important concept. **Read more »**

**Magic Squares are great ways to get children thinking mathematically**, solving problems and using their calculation skills... however, getting the right amount of challenge can be tricky.

These Magic Square Puzzles offer all the benefits but have some useful differentiation built into them too. **Read more »**

**We are looking for your help with this maths activity.**

Here is a problem solving puzzle in the form of a Diamond-shaped grid of squares, each square houses a number and the four sides of the Diamond should sum to the same 'magic' total.

The challenge is for the children to use their calculation and problem solving skills to complete the Diamonds by filling in the missing numbers.

**We have taken our Doubling and Halving maths game and created three more versions for our mathsticks+ members**. **Read more »**

**It is quite a while since we first posted details of our first 'Number Properties' activity** (**Using and Applying: Number Properties**). That particular resource has always proven very popular and we have often been asked if we intended to produce more. **Read more »**

**Our previous blank maths Game Boards have proven so popular** we decided to put together a larger collection in the form of an eBook.

Here, we are offering a free sample of 6***** new boards - the complete eBook contains 26 high quality game boards - check out the full details here:** Blank Game Boards Pack**. **Read more »**

**One of the keys to really enjoying maths** work is to help children to see the fun they can have with numbers. Just like we take every possible opportunity to engage children in reading, they should be encouraged to play with numbers wherever and whenever they see them. **Read more »**

**If you have every spent time trying to help children to use a protractor you will know how tricky a skill it is to teach.** Here's a fantastic maths resource from one of our members that takes much of the pain out of that.

Jason came up with this when he was teaching his Y4 children to measure angles. Here's how he describes it: **Read more »**

Here's another very useful **Place Value game**. This one focused primarily on reading numbers and recognizing 'place value'. The game follows the familiar **"I have... Who has?"** format.

The children are given a selection of cards, each with a "I have..." statement, a number and then a "Who has...?" question. **Read more »**

**Here's a unique Problem Solving activity set in a meaningful context.**

This is another from our mathsticks+ member, Jason. He explains that it was designed to offer challenge to his Y4 class. The activity enabled them to solve a range of problems and discuss the strategies they used.

Basically the children have a series of cards with capacities indicated on them. Here's a sample: **Read more »**

**This superb resource was contributed by one of our mathsticks members, Jason.**

The maths activity offers a 'real life' context for place value. The children are presented with a series of clues which lead to specific numbers. These numbers represent meter readings and part of the challenge is for the children to accurately enter the numbers onto an analogue and a digital recording sheet. **Read more »**

**It's Party Time!**

Here's a party planning booklet that was originally devised by a student teacher. The children suddenly find they are the host of a Christmas party. They have to plan a Christmas event by selecting food, table crackers, entertainment and a party location from a range of options. The party has to suit a particular number of people and fit within a specific budget. **Read more »**

Just when you thought it was safe to put the dice back in the tin we are back with yet another **Dice Game**. In fact, this one just missed out on being included in our **Dice Games eBook** - but the children who tested it out for us really enjoyed it so we decided to post it in any case. **Read more »**

**Here's a couple of alternative 100-squares**; this time featuring written numbers rather than numerals. Yes, these 100 squares go from * one *to

*instead of 1 to 100. Perfect to support children getting to grips with number names.*

**one-hundred****Read more »**

**I find it hard to believe mathsticks has been going for so long and we haven't ever published any 100 square jigsaws.**

Well, it's obviously time we corrected that particular injustice. So, here are four of them. **Read more »**

**Here’s an excellent game to help children develop their use of the multiplication tables.**

Give a pair of children the grid of numbers, illustrated below. Each player also needs a set of coloured counters.

They take it in turns to identify a square where they want to place one of their counters. In order to keep the counter there they must correctly state two factors that produce that specific product. **Read more »**

**This is an update on the well-known “I’m thinking of a number between 1 and 100” game. **In the original number game children are helped to ask a series of sensible questions in order to determine the ‘secret’-thought-of number.

**Read more »**

**The follow me circle game has quickly become favourite maths activity in most Primary schools.** Yes, it is the quality of the organisation, teaching and questioning that makes the activity so powerful. On a number of occasions I have seen this activity carried out with the questions written on post-it notes, or simply scraps of paper. **Read more »**

Here's a versatile idea that helps children** use and apply** their knowledge of **fractions **or **percentages **in a surprisingly fun way. You begin by showing the children something that appears to be a word puzzle, but actually contains some covert mathematics. **Read more »**

**We thought it would be a timely addition to our mathsticks resources to offer a trio of carrots... **So if you have a child (or group of children) who deserve a little extra praise for their mathematical work you could give them something a little bit more meaningful than a sticker. **Read more »**

Here we have taken the **Addition puzzles** from **Mental Monday's #19** and turned them into a series of mini booklets. This makes them ideal for children to work through at their own pace (perfect for the end of term), they could also be used as 'registration activities', or as a homework project. **Read more »**

**This week I am sharing an idea by Kelly Malloy.**

I have followed Kelly's tweets for a while now and recently found her "Two heads are better than one" **Place Value** sheet. She has given me permission to share this here. **Read more »**

This week we offer a PowerPoint presentation that takes you through nine separate **mental challenges**. Each slide is based on a puzzle that involves connecting a series of numbers so that the total is always the same.

The puzzles are based on a pattern of lines and circles. Like this:

This is a straightforward **mental and oral maths idea** to encourage the children to use and apply their calculation skills. We've given it a small Mathsticks twist by utilising a unique visual resource, but more about that later.

Here's what happens.

A two digit random number is generated either by rolling two dice or selecting digit cards. This is the target number, and it is displayed on the board. **Read more »**

I always loved the idea of using the **Magic Square** concept with children since it offers so many opportunities to get to grips with problem solving. However, it always seemed to me that Magic Squares on their own lacked a sense of purpose; if they were set into a historical context, then that seemed fine - but purely as maths puzzles, they only ever seemed to interest a small number of children. **Read more »**

Here’s another versatile calculation-based **Mental and Or****al starter**.

We are looking at number problems with multiple operations. For example, you display the following **number sentence**, or **equation** (since it is a mixed calculation there is no logical way we can call it a "sum").

**Here are 4 Olympic Games-themed mathematics activities.**

The resource consists of four problem solving activities. The problems are presented as A4 'cards' and can be used as-is with specific children, or easily adapted to suit other groups or even the whole class. The material is designed to appeal to Key Stage 2 children.

The four activities are: **Read more »**

**This Mental & Oral starter is based on an idea from John Taylor’s book JumpStart! Numeracy.**

The focus is on using shortcuts to quickly add and subtract 9 and 8 mentally. For our version you will need a set of coloured cards. Scraps of paper or even post it notes will do. We used blue and yellow paper squares. You need enough so that half of the class (or group) can have one colour and the other half the remaining colour. **Read more »**

This starter idea focusses on** 2D Shape**. In particular the properties of shape and the correct use of shape related vocabulary. Like most of our mental and oral starter ideas it can be used as a group or individual activity too.

It is related to the "**Target Board**" activity we explored in Mental Mondays #13

Here's how this one works. You show a grid of 30 numbered shapes: **Read more »**

** In our previous mental and oral suggestion (Mental Monday #12) we focussed on calculation. **That activity involved displaying a grid of numbers and challenging the children to choose numbers to solve specific problems.

**Read more »**

**This is a unique twist on an old pencil and paper game. **The focus is on addition, subtraction and multiplication, as well as adding a little strategic thinking and problem solving.

The children work in pairs on a 'dotty' sheet, playing a version of boxes... they take it in turns to join two horizontally or vertically adjacent dots by a line. **Read more »**

**This is a simple game for two players. **The focus is on logical deduction and strategic thinking.

The children pay on a board that consists of an 11-sided polygon (a hendecagon). They start the game by placing a counter on each of the eggs.

Then, they take it in turns to remove **either 1 or 2 adjacent counters**. The player who picks up the very last counter is the winner.

**It is as simple as that!** **Read more »**

**This mental and oral starter is a quick way to display a range of calculations.**

Like our other mental and oral starter ideas this is easy to adapt to suit the needs and abilities of a range of children.

The idea here consists of a coloured number grid and a series of questions. We have attached a PowerPoint file with a selection of grids.

You display one such gird, like this: **Read more »**

**Pointless, the BBC TV quiz show, has proved to be very popular with a whole host of people**.

A few weeks ago we spotted Mr Collins blog post about how he used the Pointless theme in his maths teaching. We liked the idea and could see so much potential we decided to create our own software version. **Read more »**

**With this week’s mental and oral starter idea we are thinking about counting on (and counting back) and place value.**

Like most of our other suggestions this can very easily be adapted to suit the needs of your children, which means it could be used with **Early Years** right up to **Key Stage 3**. We have also found that it adds a renewed level of interest and enthusiasm to ‘counting on’. **Read more »**

**This is Mental and Oral starter gives children plenty of opportunities to work with a specific 'times table'. **

**However the focus is on using a range of strategies to solve mathematical problems. It's also quite fun!**

You start off by showing the children times table. However, most of the numbers are replaced by letters.

Here's an example using the **9 Times Table**: **Read more »**

**This little number hunt activity could be used as a paired-starter, or as a game.**

The focus is on finding trios of numbers which can be used to create addition and/or subtraction sentences.

For example, **4, 6, 10** are triples since they can be used as the basis for the following simple calculations:

**Read more »**

**This is a great little Mental and Oral starter in which the children have to identify the different digits within a number.**

The focus is on using **number properties** and problem solving strategies. However, this starter also reinforces place value. **Read more »**

**This week's Mental and Oral activity is a little different - not one idea, but five.**

We thought it would be a good time to look back at some of the maths games and resources we have already published here... and find a handful that could easily be turned into fresh **Mental and Oral starters** for almost any class. So, we have selected the following five:

**Here's a little gem that turns those very versatile empty number lines on their heads - figuratively speaking!**

The main virtue of an empty number line is that 'emptyness' - they can be adapted to any purpose. Here, we keep them empty and challenge children to use their '**problem solving skills**' and to use and apply their knowledge of **number calculations** to determine which numbers are missing. **Read more »**

This is a set of 41 cards showing numbers to

2 and 3 decimal places. The set has been designed to be used with our place value** ****Ladder Board activities**.

The numbers have been carefully chosen to challenge children's knowledge and understanding of place value. There are also numerous opportunities to explore misconceptions relating to digit placement. **Read more »**

**This time we offer a Mental and Oral maths activity which focusses on using a specific strategy to give addition a speed boost.**

This teaching activity enables children to gain confidence in reordering the numbers of an addition problem to make that problem easier. The focus is on looking for pairs which create a specific total.

You show an addition problem like this one:

**30 + 10 + 70 + 40 + 90** **Read more »**

**This Mental and Oral activity is based on using number fans or digit cards to aid understanding of number properties or offer opportunities to practice calculations.** **Read more »**

**Here is a very versatile collection of simple number lines. **While they are not uncommon, there never seems to be just the one that you want!

We thought long and hard about that and decided to design this range of numberlines. **Read more »**

**This Mental and Oral activity is based on the properties of shape.**

It is quite a simple idea, but the focus is on the correct use of vocabulary and on the children's thinking skills. Therefore, as well as being a 'thoughtful' starter, it will also generate some good assessment opportunites.

Here's how we play it: **Read more »**

**This Mental and Oral activity revolves around number bonds (or complements) to 100**.

Children work in pairs, using a mini-whiteboard. Ask them to draw a three by three grid and to quickly fill the grid with different multiples of 5. When they have completed this the teacher starts to call out random multiples of 5, children can circle a number on their grid if it is the other half of the pair totalling exactly 100 (the complement to 100). **Read more »**

**A number of members asked for more 'Make It' resources, especially for higher numbers.**

We created these for addition to 50, tested them out and found that they were a hit. Take a look at them and see what you, and your children think. **Read more »**

**This Mental and Oral activity focuses on developing children's use and understanding of number properties.**

Children work in pairs, using a mini-whiteboard or a scribble pad in order to determine the identity of two 'secret' numbers. The information you give them about these numbers is related to addition and multiplication, for example: **Read more »**

**This is another of our clean-and-simple, fun maths games.** It is a 'three in a row' type game with a tight focus on practicing/using multiplication facts.

The game board features a grid of 25 numbers, children work in pairs using different colours of counters and a set of digit cards (2 to 9). They take it in turns to reveal a card, and then put a counter on** any multiple** of that number on the board. **Read more »**

**This first Mental & Oral activity is focused on collaborative calculation**. The children are shown four numbers with the instruction that they work in pairs on mini-whiteboards to devise calculations that will make all four numbers equal.

The activity is easily prepared and can be differentitated. Younger children could be asked to use addition (and/or subtraction). For example, with the following four numbers displayed... **Read more »**

**Here's another deceptively simple maths game which delivers a powerful 'learning' punch. **We first used this one at the end of last year and it was very popular! **Read more »**

**Mental and Oral **calculation work was introduced nationally in 1999 as part of the **National Numeracy Strateg****y**. At the time, there was a concern that children's mental calculation skills were weak. As a result the focus of each mathematical lesson was on strengthening children's oral and mental skills. **Read more »**

**Just time for one more fun resource**. Four cross-numbers with clues that enable children to practice their mathematical skills (calculation), knowledge (number properties) and their reasoning and organisational skills.

**This is a perfect introductory activity, particularly effective when children can work together on mini whiteboards.**

As before, print out the file and cut each page into separate strips - each containing one written problem. Give each child a problem slip, and ask the pair to take it in turns to read the maths problem and discuss how it could be attacked. **Read more »**

**A number of members have asked for another series of the two-stage problems that featured in our original Problem Talk resource.**

Here is the result: a set of 20 multi-step written problems, these are specifically designed to offer appropriate challenge for **Y2** and **Y3** children.

**This is a follow-up to our popular Calculator Activity-1.**

While that original resource focused exclusively on Addition, this one helps children develop their understanding (and accuracy) when reading written numbers and calculating with **both** addition and subtraction.

**This is a great way to get children discussing the mental strategies they use when calculating**.

The idea is that the children have to follow a series of instructions to arrive at an unknown number. The image on the left shows a chain of number operations. The starting point is **2**, to which 4 is added (making 6), this is then multiplied by 2 (giving 12), divided by 6 (making 2) then, finally, 1 is added (to end with 3). **Read more »**

**This is a quick way to demonstrate some ‘mathemagical’ powers** – it also serves a useful purpose in that it will give children an entertaining opportunity to make use of investigative/problem solving skills.

You show the children a set of ‘raffle tickets’ each of which features a small identification number and a main four-digit ‘raffle’ number. Ask a child to pick a ticket at random, to show it to the rest of the class and to tell you only the small identification number. **Read more »**

**Here's another 'why didn't I think of that' moment - a stunning place-value and calculation activity (well, we think it's fairly stunning).** I had nearly forgotten about it until we started looking through some old work files in the garage. **Read more »**

**Some people have asked for a simpler version of our** **Roman Number Bingo game**. So, here are a further 20 bingo boards - this time featuring 10 different Roman Numerals chosen from a 'pool' of only 18 numbers. This simplifies the game somewhat since children need to recognize (read) fewer numerals to play the game. **Read more »**

**This game is designed to offer children plenty of opportunities to practice those troublesome times tables; the 6x, 7x, 8x and 9x.** The game is for two players, you need the Hard Times board, the Hard Times number cards, and a set of counters – 8 of one colour and 8 of another.

The Hard Times board is a grid of 16 squares with 16 product cards. **Read more »**

**This is a straightforward number chasing game for two children using a calculator**. The game give children plenty of practice using a calculator and encourages them to solve multiplication and division problems mentally. **Read more »**

**Here we have eight more maths game boards you can adap**t to be used with any maths concepts. Just like our original set (**10 Blank Game Boards**) there aren't any notes or instructions with these boards. However, they have been designed so that you (or your class) can easily adapt them to use as you wish. **Read more »**

To play the game, the boards should be cut out and laminated. Children then write on them with a whiteboard pen. The players also need a set of 0-9 digit cards between them. **Read more »**

**In this simple mathematical trick you are able to tell the children the value of two secretly rolled dice.** This works well with a group of children, but could also work well with the whole class.

**Here's how it goes:** **Read more »**

**This is a fun, two-player game designed to enable children to practice using different division strategies. **

They should be encouraged to use their known multiplication facts to help them and/or pencil-and-paper 'jottings'. The game focuses on the concept of remainders, so children should have experienced dividing quantities of items and considered "what's left over..." **Read more »**

**I used to find that mathematical magic tricks inspired my children...** they wanted to know "*How is it done?*"; they wanted to show their family and they wanted to share in the glory of knowing a '*secret*'. So there's motivation in the magic.

Of course, simply telling how a simple number trick works would be okay for some children, but for most it's the problem solving opportunities that are important. **Read more »**

**The table-top mat for our ****problem solving strategies**** has proven very useful**, so much so that we have developed a slightly different version for word problems. The RUCSAC (**Read, ****Understand**,** Choose,**** Solve,**** Answer**,** Check**) acronym is well used in many schools, but some elements of it are still awkward for children. In particular, the 'understand' step is often more complex than the single word can convey. **Read more »**

**I'm not sure whether the Roman's played Bingo** - but this teaching resource is aimed at giving children plenty of opportunities to read and use Roman Numerals as part of a game. The resource consists of 20 different Bingo boards featuring 11 numbers in Roman numerals and 36 different 'calling' cards.

Print out the game boards and separate into 20 individual A5 boards. Print the 36 'calling' cards, and separate into individual cards. **Read more »**

**This resource is a collection of 72 time cards depicting specific times in three ways**:

** -** an image of a clock-face,

** -** the time in words, and

** -** a digital representation of the same time. **Read more »**

**This is a set of three 6 by 6 Sudoku grids** featuring Easter Eggs instead of numbers.

The grids follow on from our **4 by 4 Sudoku puzzles** but offer a little more challenge. Each puzzles is accompanied by a set of 'Egg tiles' so children can re-arrange the tiles while they solve the puzzle.

**This is an egg tangram puzzle**, often called the Magic Egg. The nine pieces can be reassembled to create numerous shapes - most popular ones are birds! The resource can be printed out and children challenged to create the images. The process of piecing together the individual shapes supports the children's logical thinking, reasoning, and visual problem-solving skills. **Read more »**

**Here's a maths activity focused on helping children to work out what to do when faced with a two-stage problem**.

Working with thinking partners, each child has a problem slip and they take it in turns to read it out and discuss how it could be attacked; discussing what maths functions they need to apply in order to solve the problem. Importantly, they must also decide on the order of those functions and be prepared to explain everything to the rest of the class. **Read more »**

**This is a series of activities and games closely related to the popular **Number Properties Clue Game. In this version, however, the focus is on the properties of quadrilaterals.

The downloadable file (see the attachment link below) includes a set of the 16 quadrilaterals that can be created on a 9-pin pegboard and a set of 22 'property cards'.

Print the set onto card and cut the 16 quadrilaterals and all of the property cards into separate items. **Read more »**

**Telling the time on an analogue clock is an awkward skill**; there are too many muddled concepts and no clear path. Children are inundated with vocabulary (half-past, quarter to, o'clock, 11:45...), with mixed concepts (counting in 12, counting in fives, fractions...) and too-few opportunities to practice the skill in real life! In our experience, most teachers and nearly all children find the whole process a pain. **Read more »**

**We've been using these mathematical problem solving strategies for a while now**, but it's only just recently that we decided to try them as a set of display posters.

We tried a number of varieties, and they all seemed to work well. Here's the first, focussing on the four phases of problem solving: **Read more »**

**This is an extension of our earlier 'Number Track' activity** designed to help children practice recognising and ordering higher numbers.

Again, the children need a copy of the **attached*** Number Track board and the 20 to 49 digit cards (also on the downloadable file). **Read more »**

**This is a simple activity for children to practice comparing units of measurement**. It is based on the game of pairs, or 'Concentration'.

The resource consists of 18 pairs of cards featuring metric measurements for capacity, weight and linear measurement.

To make this maths resource: downloads the Attachment and print out the four page pdf, cut into separate cards and laminate if you wish. **Read more »**

**This maths game is designed to assist children in developing confidence with number calculations.** It consists of a set of 15 bingo cards for the children, and question sheets for the adult. The children work in pairs to mark off, or cover up, numbers on their cards which answer specific maths problems called out. **Read more »**

**This is in response to a number of requests**. A series of 100 digit cards from 0.1 to 10.0. They can be used for all of the usual digit card activities, but here are two quick game idea: **Read more »**

**These represent a simple but fun way for children to record their developing skills with the times tables.** **Read more »**

**There are numerous effective ways of practising using grid references and co-ordinates**. This one is based on the game of battleships. However, unlike battleships, this game involves an element of luck (through the use of two specific dice). This additional element means that all children have a chance of winning. **Read more »**

This is a wonderful example of teaching techniques using a counting stick. This video, taken from a lecture at Bath Spa University, shows Jill Mansergh helping a group of trainee teachers learn the 17 times table. The 17 times table is demonstrated to ensure that the trainees are outside their 'comfort zone' and go through the learning process, in a similar fashion to most children.

We feel quietly confident that you are going to love this one!

This activity started off as a bingo-type mathematics game, but when we started playing around with it we saw a whole new world of possibilities. The focus is on giving children plenty of varied opportunities to develop their understanding of the order of operations in calculations. **Read more »**

This resource only just missed our Christmas Activities eBook.

It is a * MathDoku*, or KenKen type puzzle. We've simplified the more traditional version so that it only includes addition.

**Read more »**

**This is a great activity to encourage children to think about (and create) number rules**. The focus is on practising calculations and identifying number patters.

Ask the children to work in pairs, give each child one of the Scrambled Number***** sheets. **Read more »**

**A number of you have asked for** a refinement to our ever-popular random number generator, the 2 Digit Window Frame resource. Some wanted smaller digits (the physical size of the font), while others wanted more options to work with larger numbers (more than 2 digits).

Firstly, thank you for the suggestions; and here's our new Window Frame resource. **Read more »**

**This one is straightforward to explain**.

It's a cracker-shaped crossword with numbers. There are 27 clues, the majority of which (19) feature doubling or halving. The answers are either 2-digit, 3-digit, 4-digit or 5-digit numbers. **Read more »**

**In this activity the children are given 6 statements and asked to use them to work out what unique number they all relate to.**

All 6 statements will direct them to one specific number. As you might expect, this is strong on 'Using and Applying' number knowledge, as well as involving children in exploring number properties and developing their vocabulary. **Read more »**

**Here's a Christmas themed game to support children's development of calculation**.

Using the downloadable***** board, a counter each and three dice, children take turns to create a calculation with the dice which will enable them to 'climb' the tree. **Read more »**

**Here is the first of several new Christmas themed mathsticks resources.**

Christmas Costs is a worksheet resource which offers children a problem solving starter. The focus is on calculating the 'imaginary' cost of a number of Christmas items. **Read more »**

**Here's a unique slant** (as far as I can tell) **on a very old game.**

**First**, pick your ordinary, everyday, everyone can play game, Naughts and crosses (or TicTac Toe). Second, boost it with a mathematical link (in this case times tables).

The result is a fun, educational maths game focussed on helping children practice those 'hard' times tables, the 6x, 7x, 8x and 9x. **Read more »**

Here's a useful set of 42 cards featuring different decimals between 0.02 and 1.81. Sized to suit the Place Value Ladder Boards.

Play the usual Ladder Games with them or let the children select 10 digit cards at random from a face-down pile... then challenge them to put the cards in order, smallest to largest as quickly as possible. **Read more »**

**This is another clear board game designed to help children develop confidence with products and factors.**

The focus here is on the five times-table. **Read more »**

It's over twenty-years since I first played this maths game with Primary-age children... but that doesn't stop it being an excellent way for children to develop their understanding of fractions and decimals.

You will need two copies of the cards cut from the downloadable* file. That's 48 cards in total. **Read more »**

**This is a simple digit card game to help children become accustomed to thinking about likelihood and probability.**

The game uses only 10 digit cards (numbered from 1 to 10), and a handful of counters (to keep score). **Read more »**

**Here's a quick and easy maths game to help children practice mental multiplication** in the context of a game. The children have a collection of coloured counters and a game-board. The game-board features a 4 by 4 grid of numbers, and seven separate numbers (in red). The red numbers are factors; the numbers in the grid are products. The children take it in turns to find two red numbers which, when multiplied, will match a cell on the board. **Read more »**

**This resource was inspired by** a recent feature in Primary Magazine (*see ref. below*). It is basically a treasure hunt which enables the children to discover shapes in their environment.

The downloadable resource***** features 40 shape cards. **Read more »**

**A straightforward, but engaging way for children to demonstrate their skills and understanding of times tables.**

This resource was developed by a student to use on a recent school based training. The student created this for a Y4 class, adapting an original spelling activity. I don't think it's been used in this format before. Thank you Laura for letting me share it on this site. **Read more »**

**This is one of a several very useful maths games based on ‘number properties’.**

I first used this way back in the 1980’s; it is an ideal activity in that it puts the learning in the hands of the children and encourages good language (speaking and listening) skills and cooperative ‘play’. **Read more »**

**The Gattegno (or Place Value) Chart** is a simple tool to help children appreciate the patterns in our counting structure. For example, the identical pattern evident when counting in 1’s, 10’s, 100’s, 1000’s... or greater

To familiarise young children with the Gattegno Chart ask them to: **Read more »**

**This is a superb mathematics activity based on the game of 'Taboo'**. The focus here is on shape vocabulary.

The download contains 27 cards featuring shape related words. The game is for two players, a 'reader' and a 'guesser' The object of the game is for the 'reader' to help his/her partner (the 'guesser') to identify the correct vocabulary word on the card. The 'reader' must describe the word as clearly as possible without using any of the 'Taboo words. **Read more »**

After several years teaching you quickly assemble hundreds of maths game ideas. Here are 10 boards suited to mathematical games.

There are no detailed notes or instructions with these boards, they are just what they are... Blank boards!

So, you (or your children) can use them as creatively as you wish. **Read more »**

**It's easy for bingo-type games to overtake mathematics... so I tend to avoid them! However, there are exceptions. **This one gives children plenty of practice adding decimals and doesn't feel like it relies too much on chance. The children can use a host of mental math strategies while playing (it's not just a 'hunt and cover' game) and the whole thing feels more exciting and logical than most bingo/maths games. **Read more »**

**This is a simple 'Track' game which encourages children to practice multiplication problems**. There is a very strong focus on identifying factors and (as usual) on the accurate use of vocabulary.

The downloadable pdf file includes two boards and teachers' notes - with 10 alternative modes of play!

**This calculator activity **is an extension of one which was published as part of the National Numeracy Strategy in 1999. It has a dual focus; the first one (as you might expect) is to involve the children in accurately using a calculator. The second is to engage the children in reading numerical vocabulary. **Read more »**

**This maths poster lists the first 25 square numbers.**

Like the Prime Numbers poster I added to this site last month, this is a vertical (skyscraper) format, measuring 21cm by 60cm. **Read more »**

This is a set of 36 cards, featuring the 9 times table; 0 to 180 (twice).

The cards (4.9cm x 2.9cm) are sized to match the Ladder Board activities, and will enable children to become more familiar with the patterns in the 9 times table. **Read more »**

**If you are working with Pi**, this is simple 'poster' resource is an ideal way to get children thinking and talking about this special number.

The 15 page download***** contains two different posters: **Read more »**

**This maths poster lists the 25 prime numbers below 100**, together with a short definition and a number of thought prompts.

It measures 21cm wide by 60cm in height, and can be used simply for information, or as a direct teaching aid. Its 'skyscraper' format makes it an ideal addition to any classroom. **Read more »**

**This fun game uses 'Top Trumps' style cards** to enable children to practice addition and multiplication strategies while reinforcing correct mathematical vocabulary.

There are 36 cards; each featuring an image of a * mathstick* figure and two mathematical statements.

The first statment on each card is an addition and the other a multiplication. **Read more »**

**This is an effective strategy game for two players.**

The game is seemingly simple to play, and easy to set up. However, the learning that comes out of the dialogue between the children, and between you *and* the children is immense. **Read more »**

**If you are playing a mathematical game**, or looking to create numbers for calculation problems, the original Squashy Boxes provided an efficient solution. However, they were limited to one and two-digit numbers. **Read more »**

**This is a great little mathematics game for two players.** The focus is on reinforcing the concepts of 'factors and products'; perfect for later Key Stage 1 or early Key Stage 2.

The downloadable board***** features a track around which the children move counters in response to the fall of a dice. **Read more »**

**Here's another versatile (and often overlooked) resource**. Squashy Boxes enable children to quickly generate 'random' numbers. They are a simple but effective tool for practising a range of rapid recall and mental calculation strategies. **Read more »**

This is a set of 40 cards counting in fives from 5 to 100, (two of each number). The cards are sized to match the Ladder Board activities. The download includes a blank set of cards for you to adapt to your own uses.

Print onto card or laminate.

**This idea started life as a way to get children to generate 'random' 2 Digit numbers**. We had used dice, we had used Digit Cards, but I wanted something different.

This is what I came up with, a 10 by 10 grid of numbers and small card with a rectangular hole in it. **Read more »**

**This is a Place Value game for two children**. It offers children an opportunity to use and apply their knowledge of the number system within a 'game' environment.

You need the *Tens and Units* playing board and a set of 0 to 9 number cards.

The aim of the game is to get as close to 100 as possible by creating three two-digit numbers. **Read more »**